

- #THE LEGEND OF ZELDA SKYWARD SWORD TORRENT N PRO#
- #THE LEGEND OF ZELDA SKYWARD SWORD TORRENT N TV#
- #THE LEGEND OF ZELDA SKYWARD SWORD TORRENT N CRACK#

Still, Skyward Sword was designed around the Wii Remote, and you can still see that design philosophy here in ways that feel strange with a regular controller. All of the console’s other best original games have been proven to work just as well without them. Thinking back on it, I think Wii Sports and WarioWare : Smooth Moves are the only games that wouldn’t work without motion controls. To see that pitch get completely nullified by a single analog stick (OK, two: You parry with your shield using the left analog stick) makes me look back and laugh at an entire generation of games that had motion controls duct-taped to them just because they were on the Wii. If there was going to be a game that proved the Wii’s whole schtick could improve Nintendo’s biggest franchises, this was going to be it. The game required an accessory called the Wii Motion Plus, which improved the motion-tracking capabilities of the remote.
#THE LEGEND OF ZELDA SKYWARD SWORD TORRENT N TV#
A TV commercial for the Wii version of Skyward Sword implied the Wii remote would create a stronger connection between players and the iconic Master Sword and Hylian Shield. I didn’t miss the motion controls at all. Using that whip to dismantle a huge golden idol with six arms, then laying into it with its own giant swords felt just as satisfying without having to swing my hand around.
#THE LEGEND OF ZELDA SKYWARD SWORD TORRENT N PRO#
But then, when I switched back to the Pro Controller, I felt cooler using the right analog stick to do those same things. I did that a few times, flicking switches and turning knobs with Link’s new weapon.
#THE LEGEND OF ZELDA SKYWARD SWORD TORRENT N CRACK#
In the fourth dungeon, the Ancient Cistern, you get a whip, and if you’re using the Joy-Cons, you’ll need to flick them to crack the whip. It’s not just combat that feels better with the right analog stick. Now that I use the analog stick, combat feels a lot sharper That’s really my fault, but I think I’d rather have the game approximate my analog motions than accurately track me flailing my hands. Playing with Joy-Cons, I realized I had a habit of doing diagonal slashes when I had intended to do right-to-left ones. And even if the Joy-Con’s motion controls are better than the original Wiimote, I don’t think I actually want The Legend of Zelda to map all of my movements to the screen. Now that I use the analog stick, combat feels a lot sharper, and I like the directional variation more than just mashing a single attack button during every encounter.ĭirecting attacks with the right analog stick also feels more precise than swiping my controller. But you know what? It’s fun having to watch a Deku Baba to see whether it’s going to open its mouth sideways or vertically, then line up the correct attack in response. The eight-way slash system made combat in Skyward Sword feel a little dopey at times enemies like to tuck their weapons close to their face defensively all the time, so you have to slash at them in specific directions. And the analog stick handles it all really, really well. It also handles camera control, aiming with weapons like the Slingshot and Gust Bellows, throwing bombs (both over and underhand, which is relevant in some puzzles), playing the Goddess’ Harp, and pulling off the spin move that gives you a speed boost while swimming. The right analog stick takes care of that now. Originally, the player had to swipe their Wii remote in the corresponding direction. One of the biggest features of Skyward Sword, both the original and this version, is an eight-way slash system that lets Link attack enemies from different angles. You can still see the remnants of that design philosophy in the game’s move to Switch, but after playing with both the motion-controlled Joy-Cons and the Pro Controller, it’s shocking how well Skyward Sword holds up - and how superfluous the motion controls feel, when they were the thing that defined the game back in 2011.īack to that right analog stick. For its original 2011 release, the Zelda game was billed as having been built from the ground up for the Wii, using a special upgraded version of the console’s motion-controlled remote as the basis for its combat, exploration, and just about everything else. That’s my biggest takeaway after playing 20 hours of the Nintendo Switch remaster of The Legend of Zelda : Skyward Sword. It’s impressive how versatile a single analog stick can be.
