

I’m going to push this all the way to 10, because this sample features a lot of rustle noises. If I move this slider to a higher value, like eight or nine, the processing more strictly defines what it classifies as dialogue, which can result in more rustle reduction at the cost of reducing speech clarity.įor smaller values, the processing more broadly defines what it classifies as dialogue, which potentially allows more rustle, but reduces the possibility of speech clarity loss as a result of the processing. I’ll find that on the right, click it, and you’ll notice a few parameters. Let’s use the new De-Rustle module to reduce the presence of those distracting rustle noises.

I’ll press return to bring the playback head to the beginning of the sample, and space bar to play the sample. Let’s have a listen to this sample which has very noticeable rustle noises coming from a lavalier microphone that’s come into contact with a person’s clothes. Lav rustle can vary unpredictably over time, and exhibit a wide variety of sonic characteristics from high frequency brushing to low frequency thuds.

Your RX window should look like mine, with the file “Post Production_De-Rustle” in a tab on the top-left hand side of the screen.ĭe-Rustle reduces the noise, or rustle, generated by a lavalier microphone rubbing or brushing against a person’s clothing during recording. Once you’ve downloaded the test file called, “Post Production_De-Rustle” for this tutorial from the RX web page, and opened it in RX 6 by clicking and dragging it into the RX application window, or by opening RX and pressing Command+O or Control+O on a PC to locate and open the sample.
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In this video, I’m going to cover how to use the brand new De-Rustle module in RX 6 in a post-production context, using a sample that features dialogue.
